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DFT: ‘Stop, Look & Listen’
 DFT: 'Stop, Look & Listen'

Commercial commissioned by the Department for Transport as part of the Think! road safety campaign, take a look HERE I did all of the development work on the characters including modelling the main character alongside my mate James Hardingham. I will post some images of the model in the gallery. WATCH THE MOVIE

RealtimeUK: ‘Stormbirds’
RealtimeUK: 'Stormbirds'

This was quite possibly one of most enjoyable jobs I have ever worked on, but also one of the hardest . It was a concept movie for a game produced at RealtimeUK for THQ. Working alongside an amazing team, I modelled and textured many of the assets. I painted the texture for the Hydra (the [...]

Let There Be Sims: ‘Happy’
Let There Be Sims: ‘Happy’

This was a spot for EA Games to promote the release of The Sims3. I oversaw the character development and modelling, which involved designing them in-game alongside the directors (Smith and Foulkes), we would then send our designs over to EA and they would post a file back which we then used to animate. This [...]

RealtimeUK: ‘The Commission’
RealtimeUK: 'The Commission'

The Commission was an in-house test piece done at RealtimeUK in a rare period of downtime. The idea was to test and showcase some cloth simulation and facial animation. I modelled and textured the gangsters body and accessories as well as some background elements. This was a great way to learn a bit of new [...]

Juiced2 ‘Hot Import Nights’
Juiced2 'Hot Import Nights'

This was an intro movie for the release of Juiced2 ‘Hot Import Nights’. I painted some mattes, modelled/textured some assets (including the female DJ which was the first character I ever modelled…’eek!’). The guys at Realtime are experts at churning this stuff out, bread and butter, but still awesome. WATCH THE MOVIE SEE MORE IMAGES

Ridge Racer 7
Ridge Racer 7

Some boxart/promo images I made for the release of Ridge Racer 7 whilst I worked at RealtimeUK. The model was provided, but I did the shading, lighting and FX. The images had to be HUGE! (10,000 pixels wide). They ended up as life-size cardboard cut-outs in stores and on some box art. SEE MORE IMAGES