I supervised the 3D team on this job as well as the shoot out in LA. This was certainly one of the biggest and most difficult jobs I have ever worked on, but great fun. I had a superstar team working with me at The Mill, I cannot recall how many, but I know there [...]
This was a character I designed for a cool pitch. The idea was for the TV to transform into a monster. The challenge was to make the character emotive, so I designed the face to be the screen, and the stand to form most of the body and limbs. The other character was also in it, as [...]
This is a painting I made just for practice really. It’s based on a photograph of my friend Nathan Mckenna‘s father, John. I spent every waking hour with Nathan when I was a teenager, either chasing girls or drawing. His dad is quite possibly the most interesting men I have ever had the pleasure to have met. Nathan is an awesome [...]
This was a fun job to do. I lead the team on this and also supervised the shoot out in LA. I modelled and detailed the characters whilst Amaan Akram designed the lighting pipeline for other render artists to pick up. The track is called “Bounce n Boom” by DJ Box Bottom…by the way. Check it out, [...]
Some concept art I produced for a job that was unfortunately a non-starter. The idea was to imagine how a Transformer would look like if it was born from a Space Shuttle. I only wish I could do more of this stuff.
This was my first job when I got to The Mill, and also turned out to be the first job I lead there. Considering I didn’t know the pipeline, the software or the team, it turned out pretty cool. It was great fun working alongside the talented directors McBess and Simon who did a great job of [...]
A rough concept I painted for fun, it has a slightly retro flavour.
Crazy little character made for a very very quick pitch done at Nexus, would love to have seen it finished but unfortunately the agency went a different way. It’s hardly the best 3D in the world, but I just like him. 3DS Max, Photoshop, Vray
This was the first phase of a character I designed for a pitch. The idea was to make this for real, like a puppet. The design had to accommodate a man inside of it! I would have loved to see it getting made.
Autostadt is a visitor attraction adjacent to the Volkswagen factory in Wolfsburg, Germany. It’s basically a big fancy car museum. Nexus were asked to create a series of animations to help advise visitors about what to expect from their visit. I got to develop the look of the characters under the direction the great Jim Le Fevre. Unfortunately I [...]
This was a promo spot for the Olympic Commitee, produced at Nexus with young hotshot directors Fx&Mat. I lead the job as well as character development and modelling the male characters alongside my mate Andrew Hickinbottom. I also textured and shaded the all of the other characters and created some environments/props. Before I could rest [...]
Coca-Cola ‘Avatar’ Commercial produced at Nexus in 2009. This spot premièred at the superbowl that year. Here are a number of characters that I modelled, mostly background apart from the Ogre character. I created this guy and did the lighting/rendering of the scenes he was featured in, later comped at Framestore. The Ogre also featured on the cover art [...]
This was the first of two spots completed a couple of months ago for HP, directed by Smith and Foulkes, 3D produced at Nexus and then comped over the road by the amazingly talented guys at Time Based Arts. I helped supervise the shoot, my first motion control shoot. I also modelled a handful of [...]
This was a spot created for the Royal Bank of Canada at Nexus with two of my favourite directors Tom and Mark. The challenge of this job was to try and capture the retro charm of claymation through the style of animation and the colour palette. I co-lead the team and also lead the modelling. [...]
A spot I worked on a Coca-Cola commercial for the Olympic games, created at Nexus, directed by Smith and Foulkes. I modelled and textured some of the many characters as well as a handful of the sets. I was also a lighting/rendering artist on many of the shots. It was a great project to be involved in, [...]